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Some
History:
A short time after the dodfrance.com mapping constest
(DMC), in short after making dod_flers, Moroes
and Kane
contacted me to work with them for a Day of Defeat: Source Map Pack.
The aim was to make as for the DMC some littles maps but in freshs
environnements. Indeed we really wanted to bring some news maps to our
favorite game.
And so started The Baguet
Map Pack a full time project of 12 months made
by 4 french (Baguet)
mappers. We were originaly 4 in the team : Kane, Moroes, Satyre and Me: Grippy. Each of us
in charge of one map. After a few months Satyre
stoped the project and so his map but some time after this, Sli-Woody
joined our team to finish the map. Indeed it's very hard to reach a
Valve quality map when you are in charge of two maps in the same time
so we really appreciated his help as the help of his team the Rommel's
Renegades Clan which were our playtesters. Especially Splatt, the eyes of
the tiger, the man who see bugs more faster than his shadow.
Shortly after Satyre leaved and
before Sli-Woody
helped us, Cpt Ukulele
joined the team as an 3D artist. He helped us bringing more variety and
more awesomeness to our maps by making a lot of customs models.
Here
is a mega description picture of some of those models :
About
Wildenthal:
If there is one word to describe wildenthal it's: complex. Complex but fun.
Indeed this map use a large variety of gameplay modes. It goes from the
classical Capture-the-flag to the advancing respawn position which
depends of how the allies progress throught the whole map.
But before giving you a head pain, let me set the plot of this map:
Wildenthal, located in Germany, make part of the communities of Eibenstock.
Mainly
composed of forests, wildenthal was a perfect place for the German Army
in order to control those part of the Germany and to prevent a aircraft
strike.
The map take place in a large Axis
basement set
in the forest of wildenthal. This basement can detect all nearby Allies
aircraft with the Freya Radar and destroy them with one of the two Flak
18 anti-aircraft guns. Or If they fails to destroy them, contact the
next Axis anti-aircraft basement with the radio
emitter.
Wildenthal gameplay:
Wildenthal is an combinaison of the two gamemode you can find in Day of
Defeat: Source. There are the classical CTF mode and the more recent
detonation mode. The allies are attacking and the Axis defending. But
in order to make the game less boring for the both teams and because
the map is big, advancing respawning were used.
The
map is limited in time. Allies in order to win need
to capture/destroy all the objectives in less than 10 minutes. There
are 3 detonations objectives: two Flak 18 and the radio emitter. If
allies achieved to destroy those strategics points, time is added to
the global timer pushing the end of the round.
The 3
detonation points (Flak18 Left, Radio emitter, Flak 18 Right).
Before allies reach those objectives points, they need to enter the
Axis basement well defended by mortars and severals Axis MG &
Sniper spots. In order to enter in the basement they need to blown one
of the four barricades with a bomb.
View
of what Allies need to make face when they start the round. Mortars hit
randomly this part of the map.
One of those barricades.
Once the Allies are in the Axis basement, they can desactivate the
mortars by capturing the whole Basement. This also result of activating
the advanding spawn for the allies and retreating Axis one's.
Because it's a very difficult map for the Axis after Allies capture the
Flag basement, the flag can be recapture by Axis and so desactivate the
advancing spawn and reactivate the mortars. Indeed after Allies are in
the Basement, it's very hard for Axis to protect all the objectives and
so if they want to win time, the best thing is to recapture the flag.
The
flag: ~10 secs to capture and require 2 persons.
One of the most fresh gameplay composant this map bring is the freya
radar (model by Cpt.Ukulele). The word "bazooka" under the objective
icon you can see in the HUD explain a lot of how to destroy it. Indeed
this sort of objectives bring a new style of gameplay with axing a lot
more the game into the rocketry class. Always knowed as a fun class, I
really wanted to add some serious to this class. During the
playtests I saw that the most efficient way to destroy the
radar was with a small group of Allies composed of one
rocketry, an assault and a rifle-man. Indeed only one rocketry infantry
can't achieve that easy to destroy the radar because he need to travel
a lot of indoors environnement before reaching the radar, and so a lot
of dangerous corners.
Because some servers disable the rocketry infantry class, you can find
some bazooka at Allies spawn with only one rocket. So you don't need to
be a rocketry class to destroy the Freya.
But only Allies rockets works, Axis one's don't work against the Freya
in order to prevent the lame this can cause if one Axis player decided
to completly destroy the game.
The radar taked me a lot of work and was very buggy at start. During 2
consecutives betas it simply didn't worked because I always played the
game alone: the simple fact of having one Axis near the radar blocked
the capture of the radar... I only realized that I needed to split some
triggers to achieve the whole thing.
Hello
I'm the freya radar.
Wildenthal
overview - Allies are the blues arrows and Axis the red one's.
In the middle of the overview there is
the Axis Basement with the flag and the Freya Radar. The 3 detonations
points (Flak18 Left, Radio and Flak18 Right) are near the Axis arrows.
Wildenthal graphics:
During the developpment I tested thought the betas a lot of diffrents
environnements. But one thing always persisted: the map should take
place in a forest-type environnement. It's only a few months
near the end of the devloppement that I decided to change
completly the color palet to something more grey like the actual
version.
A lot of textures where made during the differents versions. Most of
those textures were based on photos from the excellent website cgtextures.com.
Here are some old screenshots of the differents betas. The aim is to
show you how the map progressed:
Beta
2:

ACTUALS SCREENSHOTS OF
WILDENTHAL:


Because
it's a map pack, I can't provide an individual download link. You need
to download the whole pack here. But I can assume that the 3
others maps are high quality work and they all deserve to be played and
loved.
The Baguet
Map Pack is composed of 4 maps :
- dod_almere
- dod_causeways
- dod_colonia
- dod_wildenthal

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